THE USE OF LINGO-DIDACTIC GAMES IN TEACHING GERMAN FOR SPECIFIC PURPOSES. Gamification
approach i.e. the use of educational
games including computer
games is of crucial importance
On the quantum and classical complexity of solving subtraction games© Springer Nature Switzerland AG 2019. We study algorithms for solving Subtraction
games, which
Игра как форма трансляции культурыThe article discusses the cultural history of the
game, the process of gamification of various
Game-based learning in teaching English technologies. The aim of the paper is to overlook the impact of active and
game-based
approaches Gaming industry trends in new generation specialist training in university environment for effective
approaches to interactive transformation of a new generation specialist training process
National and cultural specifics of games in linguocultural communities of Spain and Latin AmericaThe article examines basic theories of
games, scientific
approaches to the
game phenomena and gives
Game approach to fuzzy measurementThe
game approaches are rather popular in many applications, where a collective of automata is used
Game-based learning in teaching English technologies. The aim of the paper is to overlook the impact of active and
game-based
approaches Learning the russian language in the game: Traditional and new approaches© 2019, Sciedu Press. All rights reserved. The article deals with the traditional
game approaches