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THE USE OF LINGO-DIDACTIC GAMES IN TEACHING GERMAN FOR SPECIFIC PURPOSES. Gamification approach i.e. the use of educational games including computer games is of crucial importance

On the quantum and classical complexity of solving subtraction games© Springer Nature Switzerland AG 2019. We study algorithms for solving Subtraction games, which

Игра как форма трансляции культурыThe article discusses the cultural history of the game, the process of gamification of various

Game-based learning in teaching English technologies. The aim of the paper is to overlook the impact of active and game-based approaches

Gaming industry trends in new generation specialist training in university environment for effective approaches to interactive transformation of a new generation specialist training process

National and cultural specifics of games in linguocultural communities of Spain and Latin AmericaThe article examines basic theories of games, scientific approaches to the game phenomena and gives

Game approach to fuzzy measurementThe game approaches are rather popular in many applications, where a collective of automata is used

Game-based learning in teaching English technologies. The aim of the paper is to overlook the impact of active and game-based approaches

Современные научные подходы к использованию дидактической игры в развитии интеллектуальных операций младших школьниковThe article examines the general characteristic properties for scientific approaches to the use

Learning the russian language in the game: Traditional and new approaches© 2019, Sciedu Press. All rights reserved. The article deals with the traditional game approaches

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