On a possible approach to a sport game with discrete time simulationThe paper proposes an approach to simulation of a sport
game, consisting of a discrete set
Использование инновационных игровых технологий при обучении студентов информатикеThe article deals with the possibilities of using innovative
gaming technologies to enhance
Anxiety Disorders in Students Under the Influence of Computer MediaMezianaya, K.,
Yashin, K,
Karaneuski, K.,
Davidovski, A. G.,
Dzik, S. S.,
Pishchova, A.,
Yashina, T. ,8%, is fond of
computer games and devote to it about 55% of the time on average (100% is the total time spent
Nervous crisis in gamers under the influence of computer mediaDavidovski, A. G.,
Karaneuski, K. M.,
Mezianaya, K.,
Yashin, K. D.,
Давыдовский, А. Г.,
Кореневский, К. М.,
Мезяная, К. Н.,
Яшин, К. Д. world.
The majority of the respondents, 90.8%, is fond of
computer games and devote to it about 55
Asymptotically Optimal Learning in Fuzzy EnvironmentsThe paper continues our approach for measuring fuzzy values with a
game of learning finite automata
SYSTEM OF ARTIFICIAL INTELLIGENCE IN COMPUTER CHESSSYSTEM OF ARTIFICIAL INTELLIGENCE IN
COMPUTER CHESS
Approximations of two-dimensional Mean Field Games with nonsymmetric controlsThe numerical methods are presented for solving economic problems formulated in
the Mean-Field
Game