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On a possible approach to a sport game with discrete time simulationThe paper proposes an approach to simulation of a sport game, consisting of a discrete set

Использование инновационных игровых технологий при обучении студентов информатикеThe article deals with the possibilities of using innovative gaming technologies to enhance

Anxiety Disorders in Students Under the Influence of Computer Media,8%, is fond of computer games and devote to it about 55% of the time on average (100% is the total time spent

Nervous crisis in gamers under the influence of computer media world. The majority of the respondents, 90.8%, is fond of computer games and devote to it about 55

Asymptotically Optimal Learning in Fuzzy EnvironmentsThe paper continues our approach for measuring fuzzy values with a game of learning finite automata

STRUCTURE AND CONTENT OF THE IMAGE EMPIREIN LINGUISTIC CONSCIOUSNESS OF THE MODERN ADOLESCENT (13-15 YEARS): EXPERIMENTAL RESEARCHThe article is dedicated to the problem of the influence of the computer games the linguistic

Case-метод в повышении конкурентоспособности выпускников экономических специальностей колледжа-learning situations, including computer games business

SYSTEM OF ARTIFICIAL INTELLIGENCE IN COMPUTER CHESSSYSTEM OF ARTIFICIAL INTELLIGENCE IN COMPUTER CHESS

Approximations of two-dimensional Mean Field Games with nonsymmetric controlsThe numerical methods are presented for solving economic problems formulated in the Mean-Field Game

Компьютерная игра "Алтайская шатра"Computer game «Altai sutra»

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