Anxiety Disorders in Students Under the Influence of Computer MediaMezianaya, K.,
Yashin, K,
Karaneuski, K.,
Davidovski, A. G.,
Dzik, S. S.,
Pishchova, A.,
Yashina, T. ,8%, is fond of
computer games and devote to it about 55% of the time on average (100% is the total time spent
Nervous crisis in gamers under the influence of computer mediaDavidovski, A. G.,
Karaneuski, K. M.,
Mezianaya, K.,
Yashin, K. D.,
Давыдовский, А. Г.,
Кореневский, К. М.,
Мезяная, К. Н.,
Яшин, К. Д. world.
The majority of the respondents, 90.8%, is fond of
computer games and devote to it about 55
Approximations of two-dimensional Mean Field Games with nonsymmetric controlsThe numerical methods are presented for solving economic problems formulated in
the Mean-Field
Game Переводческий аспект социолектов в локализации компьютерных игрTranslation aspect of sociolects in the localization of
computer games SYSTEM OF ARTIFICIAL INTELLIGENCE IN COMPUTER CHESSSYSTEM OF ARTIFICIAL INTELLIGENCE IN
COMPUTER CHESS
Game AI flagshipsMore than ten years after the first research in the use of artificial intelligence (AI) in
computer