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Anxiety Disorders in Students Under the Influence of Computer Media,8%, is fond of computer games and devote to it about 55% of the time on average (100% is the total time spent

Nervous crisis in gamers under the influence of computer media world. The majority of the respondents, 90.8%, is fond of computer games and devote to it about 55

STRUCTURE AND CONTENT OF THE IMAGE EMPIREIN LINGUISTIC CONSCIOUSNESS OF THE MODERN ADOLESCENT (13-15 YEARS): EXPERIMENTAL RESEARCHThe article is dedicated to the problem of the influence of the computer games the linguistic

Approximations of two-dimensional Mean Field Games with nonsymmetric controlsThe numerical methods are presented for solving economic problems formulated in the Mean-Field Game

Компьютерная игра "Алтайская шатра"Computer game «Altai sutra»

Компьютерные игры - психология, классификация, будущееComputer games: psychology, classification, future

Переводческий аспект социолектов в локализации компьютерных игрTranslation aspect of sociolects in the localization of computer games

SYSTEM OF ARTIFICIAL INTELLIGENCE IN COMPUTER CHESSSYSTEM OF ARTIFICIAL INTELLIGENCE IN COMPUTER CHESS

The problem of target capturing by a group of unmanned flight vehicles under wind disturbancesThis paper considers the game-theoretic pursuit-evasion problem, where a group of pursuers

Game AI flagshipsMore than ten years after the first research in the use of artificial intelligence (AI) in computer

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