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The Educational Aspects of Art CriticismThe aim of this study is to identify the educational function of art criticism. The importance

Game Toponymy: the Impact of Localization of Chinese Video Games on Their TranslationThe authors consider aspects of modern translated video games, understood as a new type of polycode

Генеративный искусственный интеллект как фактор новых возможностей для продакшенаThe article discusses the current state of the art and prospects for generative artificial

SCREEN-BASED GAME COMMUNICATIONS AS AN INDICATOR OF THE PERCEPTION OF MEDIA REALITY THE SOCIAL STATUS & GENERATION ASPECT and tests the hypothesis about the status-generation gap in the perception of the game phenomenon

Contemporary Art in the Regions of Russia: Global Trends and Local ProjectsThe authors deal with the problem of the development of contemporary art in the regions of Russia

Детское художественное образование в КрасноярскеIn the modern world art education is recognized as one of the most effective ways to get to know

Social and cultural impacts of video games, how are we affected by video games?This paper is devoted to the research of the social and cultural impacts of video games. Video

КОМПЬЮТЕРНЫЕ ИГРЫ КАК ПРОСТРАНСТВО ЭКСПЕРИМЕНТАЛЬНОГО МОДЕЛИРОВАНИЯ АТРИБУТОВ ЧЕЛОВЕКА in the world. Despite the fact that computer games are still, as a rule, not considered as a kind of art

USING EDUCATIONAL AND NON-EDUCATIONAL VIDEO GAMES AT ENGLISH LESSONSThe paper considers a relatively new type of polycode texts – computer games, the study of which

Измени пространство — измени жизнь: социально-антропологические контексты стрит-арта степени ироничных, игровых и . Various forms of street art are investigated in the paper in the context

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