Digital economy and digital logistics as new area of study in higher education. The objective of a study is to define an optimum IT software for the organization of 
massive open online courses Gamification: a new key for enhancing engagement in MOOCs on energy? is to assess the effects of gamification as a teaching method used in a 
Massive Open Online Course (MOOC) about
 Electronic education: the world and Russia education is analyzed, as well as the prospects for the export of educational services based on 
massive open ACADEMIC WRITING MOOCS: WRAP AROUND OR WRAP THEM UPMassive open online courses (MOOCs) were intended as stand-alone learning platforms, however
 Массовые открытые онлайн-курсы в системе подготовки и повышения квалификации педагогических кадров of distance learning, realized in the form of a 
massive open online course (MOOC), for the training