Organization of virtual interaction in the context of the coronavirus pandemic risks for teachers and students. Higher schools implement the possibilities of electronic
technologies COULD WEB 3.0 CONTRIBUTE TO ACADEMIC RESEARCH QUALITY? in understanding that due to the Web 3.0
technology the new philosophy of research is emerging that is associated
Four pillars of gamification. The consulting company Gartner, the world leader in the study of the market of information
technologies Influence of the Internet on studying English. The characteristic of blended learning
technology in studying the foreign languages is given. The practical
СТРАТЕГИИ И ТЕХНОЛОГИИ ВЗАИМОДЕЙСТВИЯ ОРГАНИЗАЦИЙ СРЕДНЕГО ПРОФЕССИОНАЛЬНОГО ОБРАЗОВАНИЯ И УНИВЕРСИТЕТА of
interaction and communication of educational organizations to create new educational products and services
Innovative Clusters in the Conditions of Digitization IT companies, business incubators,
technological parks, academic institutes, and companies of various spheres