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ПРЕОДОЛЕНИЕ ВЫЗОВОВ ЦИФРОВОГО ОБУЧЕНИЯ НА ОСНОВЕ ЦИФРОВЫХ ОБУЧАЮЩИХ ИГР В ОБРАЗОВАНИИIntegrating digital game-based learning (DGBL) into the educational environment is a promising

Developing a Methodology for Teaching Russian as a Foreign Language Using Game-Based Technologies to Enhance Motivation and Learning Effectiveness throughout the learning process. In particular, the game-based format supported the cultivation

ИНТЕРАКТИВНЫЙ МЕТОД И КОММУНИКАТИВНЫЙ ПОДХОД В ОБУЧЕНИИ ИНОСТРАННОМУ ЯЗЫКУ INTERACTIVE METHOD AND COMMUNICATIVE APPROACH IN FOREIGN LANGUAGE TEACHING of didactic games. The use of interactive games affects the emotional and personal sphere of the learners

Motivational potential of using the social-game model in teaching a foreign language-and-methods package of enacting theory-based teaching process that allows one to accomplish targeted teaching

Использование элементов игры на уроках иностранного языка age. The success of learning a foreign language depends on the correct and adequate choice of game

Learning analytics and serious games: Analysis of interrelation process, Learning Analytics (LA) and Serious Games (SG), can interrelate between each other with reference

Game as a Means to Fulfill the Creative Potential of Children and Young PeopleThe article is devoted to the issues of development of the game culture of celebrations and game

Topic modeling for answers detection in online game chatsHelping behavior is a significant part of social learning process in online games. One type

Edutainment as a New Educational Technology: A Comparative Analysis and diversifies the learning process. On the other hand, the integration of edutainment unavoidably compromises

Gamification as a Growing Trend in Higher Education: Prospects and Problems. In the author’s opinion, the transformation of learning into a computer game will promote not only a significant

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