ПРЕОДОЛЕНИЕ ВЫЗОВОВ ЦИФРОВОГО ОБУЧЕНИЯ НА ОСНОВЕ ЦИФРОВЫХ ОБУЧАЮЩИХ ИГР В ОБРАЗОВАНИИIntegrating digital
game-based learning (DGBL) into the educational environment is a promising
Motivational potential of using the social-game model in teaching a foreign language-and-methods package of enacting theory-
based teaching process that allows one to accomplish targeted teaching
Использование элементов игры на уроках иностранного языка age. The success of
learning a foreign language depends on the correct and adequate choice of
game Learning analytics and serious games: Analysis of interrelation process,
Learning Analytics (LA) and Serious
Games (SG), can interrelate between each other with reference
Game as a Means to Fulfill the Creative Potential of Children and Young PeopleThe article is devoted to the issues of development of the
game culture of celebrations and
game Topic modeling for answers detection in online game chatsHelping behavior is a significant part of social
learning process in online
games. One type
Edutainment as a New Educational Technology: A Comparative Analysis and diversifies the
learning process. On the other hand, the integration of edutainment unavoidably compromises
Gamification as a Growing Trend in Higher Education: Prospects and Problems. In the author’s opinion, the transformation of
learning into a computer
game will promote not only a significant