Edutainment as a New Educational Technology: A Comparative Analysis and diversifies the
learning process. On the other hand, the integration of edutainment unavoidably compromises
Gamification as a Growing Trend in Higher Education: Prospects and Problems. In the author’s opinion, the transformation of
learning into a computer
game will promote not only a significant
English-based business game as an alternative format of teaching and learningThe purpose of this work is to consider the design of project activities in the format of a
game INCREASING EFFICIENCY OF FOREIGN-LANGUAGE TEACHING: GAMIFICATION TECHNOLOGIES IN EDUCATION determined the key technologies of
game-based educational activity adopted in foreign language teaching
Ironic Strategies of Postmodern Art GamesPostmodernism has left a significant number of strategies to imitate art. They all rely on the
game Topic modeling for answers detection in online game chatsHelping behavior is a significant part of social
learning process in online
games. One type
GAMBLING AND INTERNET ADDICTION DURING THE COVID-19 PANDEMIC learning, which has led to dramatic changes in people's lives. Moreover, these changes can make people more