Game-based learning in teaching English on the educational process. Positive and the negative sides of applying game-
based learning in teaching English
Using the concept of game-based learning in education and behavioural, rather than practical. Game-
based learning and gamification are effective means of such skills
Development of advisory system based on semantic technologies learning ouecomes, etc.,
and standards of the Semantic Web
project provide the technological foundation
Применение модели качества спецификаций требований к E-learning системам and
computer-
based learning, as well as local intranet/extranet and web-
based learning. Success
Online collaborative cross-cultural learning: Students' perspectives international
learning (COIL) environments. The results speak for the need for similar cross-cultural
projects Студенто-ориентированное обучение и "Жизненные ценности" университета: стратегическое взаимодействие mandatory part and a part formed by participants in educational relations.
Project-based learning will help
THE INVOLVEMENT OF UNIVERSITY LECTURERS AS TUTORS TO SUPPORT HIGH SCHOOL INDIVIDUAL PROJECTS in
project management are assigned to teachers who are encountered with the need to develop new functions
DISTANCE E-LEARNING COURSES FOR USE IN EDUCATIONAL PROCESS AT UNIVERSITIES of education for students is distance
learning using e-
learning courses. In Russia, as in other countries
The state and prospects of development of problem-based learning in higher education. The purpose of the article is to substantiate the thesis that the problem-
based learning in a modern high